Featured Replay of the Week: Maru’s Proxy Marauder into Bio Tank

View this replay on Spawning Tool

Game 2. Overgrowth. Grand Finals. What do you expect Maru to do? Proxy of course. Maru goes for a proxy marauder. He places it right below Dream’s base, because he expects dream’s reaper to go scout to the his third, then go to Maru’s base (which would then make his barracks unscouted). These type of attempted mindgames only take place in matches where the players know each other very well.

After dream scouts the proxy marauder, he makes the choice to send his reaper to Maru’s base instead of using it to defend. This choice would let him get scv kills, while still defending his own base by pulling scvs.

Maru ends up getting a surround on the reaper which potentially saves this game for him. He had no units on his own side of the map, so this reaper could have been game ending.

After the multitasking dies down, maru goes 3cc! In units, he has a hellion, reaper, and a marauder to defend against any aggression that Dream would throw at him. This is the definition of greed, which is not usually Maru’s play style. He is usually the one multitasking the opponent and constantly applying pressure.

One of the more impressive things in this game is how Maru defended against Dream’s medivac drop at ~ 7:00. His micro is top notch. The fact that he defended this aggression so well means that he can get away with his 3cc. Dream’s followup banshee also gets deflected by a hidden widow mine!

The game evens up after Dream gets 8 scvs in a sneaky double medivac drop as Maru moves his army out onto the map. In order to kill just a little more scvs, he does not attack with his marines until he is on top of the mineral line.

Maru actually forgets combat shields and does not have it researched until ~17:00. Dream did not capitalize on this though.

At around the 18 minute mark, dream sneaks about 30 marines into Maru’s natural and ends up killing a command center. This forces Maru into a counter attack which kills dreams 3rd command center.

These guys are trading blow for blow in the mid-game. They both managed to get maxed by the 16 minute mark, but end up at 100 supply each at the 19 minute mark.

Maru who still has an army advantage and the air advantage closes in and forces Dream into a contain. With great siege tank placement he manages to stop the mining at the natural and forces dream to try something crazy.

Dream ends up trying for a surround by dropping marines behind Maru’s army then attacking with both halves. It almost works, because he has a slight upgrade advantage, but Maru’s medivac count is what saves him. Who would have thought this all started with a scouted proxy marauder? Well, I guess Maru would have ;P

-Morn_sc

TvT Maru’s Proxy Marauder into Bio Tank

  • 10 1:00 Supply Depot (send your proxy SCV at the same time)
  • 11 1:38 Barracks
  • 13 1:54 Refinery
  • 16 2:43 Barracks Tech Lab
  • 16 2:55 Orbital Command
  • 16 3:03 Supply Depot
  • 16 3:08 Marauder
  • 21 3:50 Reaper (defensive)
  • 21 4:29 Factory
  • 21 4:57 Command Center
  • 23 5:33 Starport
  • 24 5:49 Command Center
  • 25 5:56 Supply Depot
  • 25 6:04 Engineering Bay
  • 26 6:21 Hellion
  • 26 6:26 Viking
  • 26 6:29 Engineering Bay

2 thoughts on “Featured Replay of the Week: Maru’s Proxy Marauder into Bio Tank

    • As of that post, 2 of us! Dan (MorN_sc) joined the Spawning Tool team to help with community management, social media, and all of the public-facing stuff that I’m not good at. I erroneously am marked as the author on this post because of how we got the accounts setup, but the post author (and the name at the end) should be indicative of the writers going forward.

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