I love analyzing the details of professional matches and all of the little things they do. That, unfortunately, isn’t something that most of us can do on a regular basis. Most of the games I lose are because I either didn’t scout to know what to react to, or I just didn’t know what my own plan was and fell behind on macro. And it’s mostly the latter. So I wrote up these guides.
For each race, I have a writeup for dealing with each matchup. Specifically, I’ll outline where most games usually go and how to deal with that. Then, I’ll provide 2 or 3 basic build orders for you to get to the mid-game safely.
These builds are intended for lower-level players, but I expect that you should know everything in the “Getting into StarCraft” guide. This includes:
- How to read a build order
- What all of the units are
- How to assign control groups and hotkeys for production
These builds are all at least vetted for Heart of the Swarm (HotS). I also will be maintaining these posts over times so that they remain relevant as patches come in, the metagame shifts, and play is refined.
So, here they are:
- Basic Protoss Strategy and Build Orders
- Basic Terran Strategy and Build Orders
- Basic Zerg Strategy and Build Orders
And remember, the best way to learn how to play StarCraft and improve is to hit “Matchmaking” then “Play”.