Like usual, I have managed to over-promise on the amount of free time I have after a major change. So far, I’m 2 weeks out of school and into working full-time, and I think I’ve only managed maybe 2 non-trivial StarCraft play sessions so far. I’m enjoying life quite a bit right now and have managed to do many different things, though I’ll try to stay dedicated to this game as best I can.
This morning, I played the linked game first. It’s a ZvP on Metalopolis, and it went pretty well. I tried out the Stephano style (described in my post here), which involves a quick gasless 3 base opening into spine crawlers in the midgame to get to Brood Lord/Infestor as soon as possible. My opponent opened Gateway first on the high ground, so I didn’t take my third immediately, but I did soon after. Overall, the game went as well as I could’ve hoped: I got to the late game quickly, had my initial, poorly balanced army smashed, fell back to the spine crawlers, and used my huge trust fund to put together the perfectly composed army. In short, it worked.
The game, however, was altogether quite passive. My opponent didn’t really ever put much pressure on me, and I should done a few more run-bys. I think that sort of play is more in my mechanics than the build itself: I just don’t have the multi-tasking and decision-making to execute run-bys along the path of my strategy.
Still, a win is a win, and afterwards, I managed to go 4-1 playing random on random 2v2 ladder. Even better, I won with all 3 races. Playing random and playing multiplayer are both much less stressful than laddering 1v1 Zerg, and I recently have considered playing random again to deal the my ladder anxiety that has largely kept me out of the game for the past 2 weeks. The most important thing, I think, is that I just play more, so we’ll see if I can muster up the will without changing the conditions.