Apollo’s analysis of a bad engagement

I happened to catch the last game between Bomber and Stephano in the GD Studio SC2 Arena this morning. Forgive me if I’m a little stale on the metagame, but Stephano’s style felt very similar to his ZvP. His third comes later and his tech comes faster, but he depends on heavy upgrades and just enough ling/roach/infestor to carry him through the midgame.

I agree with Apollo that he rushed into things and didn’t commit. When he goes into the last engagement with 4 Brood Lords, some Infestors, and a few lings and roaches, he probably could’ve come out much more favorably had he gone for it. Stephano does a great job running his lings by, and between that and Broodlings, he could’ve gotten a surround and let tank splash damage mop up the army.

In the end, though, the better advice would’ve been not to take that engagement. He might have noticed the lack of Vikings and felt that he had a timing there, but without his 4th saturated, he would’ve been safer getting a few spines and using that as an anchor for a push.

qxc mentioned something about this in the last State of the Game, but Zerg is really pushing to get to the late game as soon as possible, which is a little strange. Stephano especially wowed a lot of people with extremely effective Zerglings in the early and mid game. Perhaps he found that other players were locking down better, but constant pressure feels like the right way to play Zerg.

But this is all theorycrafting on my part. I’m just proud I played a few games of random 2s last night. It turns out that playing random 2s instead of Zerg 1v1 is much less stressful, and now that I finished Mass Effect, I might be playing more StarCraft 2 until I pick up another game.

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