(This is the 6th and final part in a series on the multiplayer changes announced for Legacy of the Void at BlizzCon)
Over the last 5 posts, I have covered a lot of topics around Legacy of the Void (LotV), and they ranged from excited to skeptical and analytical to fanboy-ish. What I want to end on, however, is just a simple point: let’s stay supportive and positive.
There was a lot of excitement right around the announcement, and we need to keep that energy going as much as we can through release. As we get more details about the game, we are going to digger deeper into the changes, and any change will have both pros and cons. Given how experimental things are at this point, however, I don’t want us to get overwhelmingly focused on the negative.
As Blizzard changes things, not everything will work, but it’s important that they have the mandate from the community to try things. We do joke about things like “Daed Gaem” and complain about balance, but there is some underlying feeling that things can improve, and LotV is Blizzard’s chance to fix that. If we back away when we get more details about how much damage a certain unit does or how weak a certain race looks, then the natural reaction is to drift back to the norm, which is the game that we currently have.
Furthermore, it is natural that the changes will drift towards being less radical over time. Blizzard believes strongly in slow, progressive changes towards a stable game, and the game is only get to get more “normal” over time. Ideas rarely get crazier than initial creation and brainstorming, and I would be surprised for something really big to happen now that Blizzard has already announced a feature set.
Given this natural progression, I think we should be pushing to keep changes to see how they evolve and not allow ourselves to revert back to old thinking, whether that’s HotS or Brood War. If we think this game needs a shake-up, we should be behind everything Blizzard does, and hopefully they will hit on the right things. Stay excited. Big things are ahead.