Why I play StarCraft

I mentioned in my last post almost 2 months ago that I wanted to come back to the game. Well, that didn’t happen for most of the time until now. I can blame it on a major transition in my life since then, but the truth is that I just didn’t really have the motivation to play. Well, I finally found it last Monday and got back into StarCraft when I played some Brood War with 4 of my friends from high school.

The experience wasn’t really optimal. We had an odd number of people, Brood War bnet has a lot of issues with latency for unknown reasons, and we were all very rusty. Despite that, we had a ton of fun playing as we sat in a Skype call together and trash talked and caught up over a few games. Afterwards, a few of us talked for awhile longer on Skype, and then David and I played 6 games of 2s in SC2, placing us into silver (while playing platinum-level players: go figure).

Earlier this evening, David and I played another 4ish games on the ladder together, which I think we mostly won. Our skill levels aren’t a perfect match, but we’re close enough that it’s fun just to play and find something to do together having not really talked much since high school.

So hooray, I’m playing again, though without the intensity I desired from before, which I’m okay with. The big point I want to make with this post, though, is about why I play StarCraft. If reddit is to be believed, the StarCraft esports scene is crumbling to pieces as inferior games become more popular, and Blizzard is oblivious to and unhelpful in fixing the situation. I don’t think it’s that bad, but one possible root of all problems is that people just aren’t playing that much SC nowadays. Anecdotally, /r/starcraft doesn’t actually play that much StarCraft, and if that’s true, it’s inevitable that a reasonably accessible game like League of Legends will win over players and subsequently, the esports scene.

So where did I get off the bandwagon and stop playing? Mainly because it wasn’t actually that much fun. Somehow, SC ended up being a solitary pursuit for me where the UI was setup to make me play stressful 1v1 ladder games. I played a ton of Brood War back in the day with my friends, though, and for a long time. I played:

  1. a lot of big team games with my friends (3v3 or 4v4)
  2. BGH (Big Game Hunters: a “money map” of standard SC but where you didn’t really need to expand)
  3. a lot of UMS (Use Map Settings or “Custom Games”)

Somehow, none of this quite happened and sustained itself for me in SC2. The big team games never happened since I didn’t quite manage to find my friends in-game early on, and frankly, a lot of my friends have moved on from RTS. I don’t think I’ve found a similar experience to BGH, and the new setup for custom games just killed the environment for it early on.

I’m not really sure how to get the magic back. For me, the key is the social experience of playing games with my friends, and maybe the problem is us, not the game: in high school, there really wasn’t anything better to be doing, but 8 years later, our lives are a little different and not as conducive to playing.

People seem really down about HotS and the changes its making. Maybe they aren’t that big or exciting to people anymore, but I think that’s okay. A big release will get people back into the game, at least for a week, and with an improved arcade, maybe we’ll be able to drive the network effect a little stronger and create a stickier social experience for players. I myself am thrilled about a good reason to see all of my friends on my buddy list come back to the game and play with them for a bit.

So /r/starcraft, don’t worry: a lot of players still have the passion, and there’s still hope as long as we have that. Let’s hope that HotS comes sooner than later and let the game get big again.

Quick thoughts after an hour of HOTS

I personally wasn’t blessed with a Heart of the Swarm beta account, but Julie was, and we played around with it today for an hour or two. Julie played 2 games against the AI with Protoss, and I played a Zerg and a Terran game against the AI. Then, I played an unranked TvT.

The units were largely as described. Admittedly, the experience was somewhat underwhelming. The units are interesting, but they weren’t mindblowing to use after having seen them in action.

The graphical and interface tweaks are nice. The weirdest part for me was the workers being automatically sent to mine at the beginning of the game. It’s a nice touch since a lot of games will lag on entry, though I don’t know why Blizzard hasn’t introduced an in-game counter at the beginning instead. That also helps with the sometimes surprising start. Otherwise, I’m mostly fine with things.

The TvT was interesting. I went 2rax Reaper into mech since that’s where all the action is at, and yes, the Warhound appears to be the real winner here. I ended up losing after a really good start, mostly because of poor control on my side, but I was disappointed that mixing in Hellions was pretty worthless, and Thors even melted to the Warhound.

When I think about it, it all feels beta-ish and underwhelming, but I can’t deny that I’m excited about playing StarCraft again. After playing that TvT, I thought that I might try laddering WoL again to get my skills back in shape. And being able to play unranked games will do wonders for ladder anxiety. If I get back into it, I’m sure you’ll hear about it here. In the meantime, enjoy all the pros coming out of the woodworks to stream again.

Done before even starting

I’m about 4 weeks out of school right now, and like every time before, I overestimated how much time I would have after a major shift in my life. I had many things I wanted to do, and a few weeks in, I have needed to cut various plans. Unfortunately for this blog, practicing StarCraft is one of them.

There are a few different reasons why. First, there are other things I would rather do. If you read my regular blog, you might be aware that I’m currently trying to write a book, and even just the research for that is pretty menacing (though a lot of fun). I also have had a chance to get back into playing RPGs, which were a staple of my childhood. I currently own 5 and have another 4 that I have yet to get through and hope to do so soon. Right now, I’m loving my 2 hours of Mass Effect a week, and I think that’s a healthy point to be at.

Second, I have actually drifted out of the game while having more free time. Particularly, I’m watching much less than I was during school because I don’t need to procrastinate anymore. Before, I knew I needed to be back to schoolwork soon, and it was easy to flip on a stream to relax for a few minutes. Now, if I want to do something possibly in-depth, I can.

Finally, practicing just wasn’t fun for me. Like anyone else, I have ladder anxiety. That in itself is nasty enough to deal with, but when I realized that I didn’t really want what was on the other side of practicing (in the form of laddering), it didn’t seem worth it to try to get past it.

After practicing for a few months, what would I have? Well, I would probably still only be winning 50% of my games because of the design of the ladder, so day to day, I wouldn’t feel any better. I’m sure I would be much better, but that talent isn’t particularly transferrable, and it would actually make it even harder to play with my friends, most of whom play only casually.

So this is largely the end of the spirit of this blog, which never really got started. I was waiting for the time to practice, but now I have the time, I don’t really want to practice anymore. Despite that, I’m fairly proud of my skill level and understanding of the game now. I’ll still be watching tournaments, browsing /r/starcraft, playing casual games with my friends, and maybe even updating this blog as I do those things.

But don’t let this demoralize you if you’re still practicing and working at StarCraft. This game has had a tremendous effect on me, and as I mentioned, I’m not completely dropping out. Feel free to comment on what I’ve written so far, send me messages to try to change my mind (I’m easy to find: @warstrekkid on Twitter is one of many online presences I have), and keep building probes and pylons.

A new mouse incoming

I’m on a bit of hiatus right now as I’m headed into my last finals week ever, but a week and a half from now, I’ll be free from classes and hopefully will play a bit more.

As a bonus for that, I just ordered a Logitech G400 to replace my Logitech MX700. You can read more about that process on my main blog, but in any case, I’m looking forward to it. To jump on the bandwagon, I also switched up my mouse settings in Windows according to the consensus best practices. I tried it the other day, and it really screwed with me, but I can see how FPS players care for the extremely precise control. Thankfully, I do regular computing in Mac OS and gaming in Windows, so it isn’t affecting my regular work.

Now anyone can be a StarCraft Master

If you haven’t heard, Blizzard has released StarCraft Master, a custom map with 30 challenges involving intense micro and knowledge of a few tricks. I beat it yesterday over the course of maybe 2 hours, most of which was spent on scoot-and-shoot and tank-pickup.

My review? It’s a lot of fun and helpful if you’re unaware of a few tricks. I clearly obsessed enough about beating it that I played it over the course of 3 sessions in one day for one of my heavier StarCraft days, though overall, I feel like I didn’t gain much from it. Having watched enough StarCraft, I mostly knew the tricks, and although cool, most of the micro is too intense to be worth the attention except in the most dire of circumstances.

But I definitely recommend it if you have the time. It’s not too stressful, and as important as macro is, I think the coolest and most fun part of StarCraft is the little micro stuff anyways (Brood War pimpest plays anyone?).

If you’re really looking for micro training, though, check out Darglein’s Micro Trainer. It’s generally well-done and a lot of fun to ramp up the difficulty on.

A reminder on why I actually play StarCraft

I mostly write about learning from watching StarCraft, learning from laddering, and learning from practice, but StarCraft isn’t school: it’s a hobby. And this last Friday, I got a good reminder for why I play.

I gathered 6 of my friends to hop on Battle.net together for a few games, and it was everything I remembered from my Brood War days: way too many technical problems, lots of shenanigans, some generally awful play, but most importantly, a lot of fun. Most of them hadn’t played in awhile (on the scale of weeks since, if not months), but no one I asked turned down the opportunity, so there we were. We played a few 3v3s, a 3-way 2s game, a 3v3 mono-battle (mothership-ghost-marine v. mothership-archon-muta? My team lost hard), and a FFA for about 3 hours of total game time.

We had 4 of us here at my place and 3 playing remotely. When we do it again, I’ll definitely have us all in a Skype call as well so we can taunt each other and joke around without having to deal with Battle.net’s flakiness. In the end, we’re just hanging out anyways.

Just a little rusty

I played 3 games last night after being off for 2 weeks, and it was a little rough. Julie and I play 2v2s together against the computer and can usually win against the “very hard” A.I. Last night, however, was harder than usual as I worked to get my fingers back underneath me. I was able to immediately setup into my new control group setup, but everything else was worse. I made a few poor decisions (not getting defense in time, teching too slowly) and couldn’t macro as well (missing injects, not spreading creep, and such). I wasn’t quite as sharp as I was right when I left, but I was still better than I was at the beginning of my winter break, which was a plus.

The most interesting change was coming back to my normal setup. While on break, I was playing on my physical Macbook Pro, with the built-in keyboard and 15-inch screen, and a portable optical mouse. My actual setup is a separate keyboard, 23-inch screen, and heavier optimal mouse. It was a little disorienting but ultimately not too much of a problem. I’ll readapt as I work the rest of mechanics up.

Doing some cross-training in Azeroth

I haven’t played any SC2 in about a week now, but I have managed to squeeze in some of the campaign from The Frozen Throne. I had played Reign of Chaos a long time ago but never got TFT, so I’m just completing my Blizzard experience. I figured all of my Starcraft experience would make it much easier, and I could just crash through it. I was so wrong.

The campaign on hard has been pretty difficult for me. A large part of my difficulty is that I still haven’t learned the interactions between types of attack and armor. I actually haven’t even really figured out how much damage units deal and how many hit points they have. I mostly play by instinct, try to form balanced armies, and mass up for big pushes. It doesn’t work well.

Warcraft is clearly a very different sort of game, and I can’t quite wrap my head around it. Worse, it’s revealing my poor micro control as I can’t keep up with all of the spells I need to use while pulling units back and target firing. That problem is probably exacerbated by me not really knowing what’s effective.

In any case, I’m undeterred. I don’t know how to play any differently, so until then, I’ll just rely heavily on auto-saves and the knowledge that I’m making steady, if slow, progress, and that I’ll be done soon enough.