Proleague (SPL) is back for 2014. I have become a bit of a StarCraft snob and think that Proleague is by far the most exciting and interesting StarCraft out there. It’s a bummer that they have changed the time this year so that all matches start at 2AM (at the earliest) for me, but I’ll happily follow along with Fantasy Proleague and by watching VODs.
Having just rewritten my Zerg versus Protoss strategy guide, I’m very excited about a game I just watched between IM ByuL and Remember Prime. Played on the new map Sejong Science Base, I think it perfectly illustrates with the type of safe, reactive Zerg style that I had seen before and was recommending for you to try.
Link to the VOD
ByuL opens with a 15 Hatchery, 16 Spawning Pool. He takes his gas at 3:35 (17 supply, after the Overlord), which allows him to get Metabolic Boost for his Zerglings early. He makes 4 Zerglings as soon as the Pool finishes and sends them to scout his opponent.
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After playing primarily team games with my friends over the past few months, I am getting back into playing 1v1. This time around, I think I’ll be playing Zerg. I admittedly was somewhat lost in how to play out my games, then I remembered that I had a guide on how to do it. Then I read it and realized that some of the strategies were painfully outdated. Here’s an update. As usual, feel free to comment if you have any thoughts or feedback.
Zerg versus Protoss (ZvP)
Since the release of Heart of the Swarm, ZvP has become much more interesting. Previously, Protoss only fast expanded into 2 base timing attacks, but recently, Protoss have mixed in more 1 Gate Expand builds and early pressure. There might also be 2 base all-ins, Stargate openings, or just macro into deathballs. All of this means that Zerg must be more flexible. Continue reading →
Sorry things have gone silent on Spawning Tool recently. Various personal factors (some mentioned in my personal blog) took precedence over Spawning Tool, but I’m somewhat back now. Although most things tend to slow down around the holiday season, I’ll be trying to ramp up as I find more free time to be working on it. As such, I have a few different updates. Continue reading →