View this replay on Spawning Tool
What do you do if you see a cannon rush? Maybe you cancel that base and go to the 3rd base location instead. Maybe you pull a few workers to try to poke it down in time. Or if you’re hydra, maybe you just pull the boys and go for a worker rush.
hydra goes Pool First against a Forge Fast Expand. His first expansion is to the gold base, but his Drone crosses paths with a scouting Probe. Seeing no natural expansion, the Probe turns around to cannon rush the gold base. Then, hydra pulls all except 3 of his workers with 6 Zerglings in production to go for the all-in.
Note one clever moment when hydra pulls back his Drones to wait for the Zerglings. Perhaps even more importantly, he saw the Probe leave the base, and that Probe could have potentially scouted his Drone rush with enough time wall in. By hiding them in the corner for a few seconds, he keeps the surprise on his side.
One more thing: hydra has his Drone mineral walk into his opponents base. This is quite important as this would allow him to walk past a “hold position” Probe into the base to attack a Photon Cannon. Stardust wasn’t walled in at all.
I wouldn’t recommend this as a planned opening, but keep it in mind as a response to a cannon rush. The game is going to degenerate quickly anyways, and I guarantee that this all-in will be quick.
-StoicLoofah
hydra’s Drone Pull v Stardust Cannon Rush
- 9 Overlord
- 15 Spawning Pool
- 15 Hatchery (he lets it finish)
- 14 Overlord
- 14 Zerglings continuously; pull all except 3 workers to slowly bite your opponent to death